![]() The game eases you into its more complicated ideas by splitting the tiles into 3 piles A, B and C with increasingly complex interactions. Just a selection of some of the tiles you might see in a game This is simple at first: the airport is placed away from residential tiles, fast food restaurant’s go next to residential areas and parking lots go next to civil and commercial buildings. Spending your vast sums of money, they won’t be that vast, on a new hex you’ll then be faced with the agonising choice of where to place it. Each turn you are going to grow your area of the town. It begins small but soon you will find yourself with a burgeoning neighbourhood before you know it. The heavy factory gives you income but every residential and civil building next door loses you reputation because no one wants to live next door to old smokey: simple mechanics, with deep flavour. The community park costs you some income, how much money you get in each turn, but increases your reputation, how many citizens you are attracting to your suburb every turn, because who doesn’t like a park. You start off with some houses, a park and a factory nearby, small beginnings that you can do amazing things with, but even these few tiles hint at the flavour they’ve managed to pack into the mechanics. and there is some wonderful flavour right from the off. ![]() Each tile represents it’s own little bit of the city: an airport, restaurants, retirement homes etc.
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